So a small meetup to give some of the new wave 7 ships a go!
I was up against a new player, and so he is still testing his own ideas aswell, but it gave both of us to get a chance to test what each of us wanted.
Lucky we both just about had our wave 7 arrived, or turning up while we were there!
So anyway a quick run down of the test games
Game 1
My list
Vader, Lone Wolf, Title, ATC
Redline, FCS, Munitions, Plasma Torps, Cluster Missiles
Shuttle, Emperor
VS
Bandit
Gold, Prox Mine, Blaster Turret, Title, Bomb Loadout
Wedge, R2, Swarm Tactics
Blue, Autoblaster, Flech Torp
So my first list tests the punisher with the new missile fix and also lets me try the new shiny stuff from the Raider expansion!
So this game went quite well, with Redline hitting thr B-wing with a Plasma Torp and then the turn after killed off the B-wing with a cluster, and then was able to heavily hurt the Y-wing with another missile, before Redline finally went down, the Bandit lost a duel vs the Shuttle and Vader finished off the Y-wing.
Wedge zoomed into range 1 of the shuttle and rolled 4 blanks! (I reckon the Emperor used the force), then Vader and Shuttle made quick work of him
Win 100-38
Learnt-
Vader is awesome, with the ability to crit everything
Redline was okay, but wasnt excited by him
Emperor... He did his job perfectly, a few extra dice changes helped a lot!
Game 2
My List
Cobra, Pred, Dampeners, Stealth
2x cartel Marauders
2x Binayres
vs
Ten Numb, Swarm
3 Blues
So dont fly straight at B-wings, so I did, I wanted to see how the list went up against that kind of firepower, so after a joust, it was 2 headhunters and a badly damaged cartel vs 3 B-wings,
A few turns of pot shots near enough sees the Cartel go down and another B, now from here somehow the Headhunters were able to whittle down the B-wings into nothing!
Win 100-76
Learnt-
The new scum fighter is good, but in the end its still a X-wing, I feel the Misthunter is going to knock any chance the scum fighter has off being seen around for long
Game 3
My list-
Doni, C3P0, TLT
Biggs
3x Bandits
vs
IGA, VI, Flech Cannon, Seismic Charge, Glitterstim
Bossk, Proton Rockets, k4, Hot shot, Hounds tooth, autoblaster
So off I went in formation, and dropped Bossk in two shooting phases and took out the pup the turn after, the IG was able to drop a sneaky Seismic on Biggs killing him off and was also able to drop 2 bandits, but the K-Wing done its job, and kept picking away at the IG intill it was no more!
Win 100-49
Learnt
K-wing I used was a cheapish build, and I like it, it doesnt deal a lot of damage, but it is hard to track down and keep in arc.
Game 4
Latts Razzi, Weapons Engineer
2x Cartel Marauders
2x Binayres
Vs
Kath, Proton bomb, bombardier, homing missiles, dampeners, Andrasta, 2x Seismic Charges
IGB, Autoblaster, Seismic charge, Hot Shot
To sum this up, Kath goes down by second turn of shooting, and then he tries to finish off the hounds tooth, but a mix of keeping him away and chucking my little ships at the IG, sees the IG fall
Win 100-0
Learnt
Hounds Tooth performed well as a cheap support kind of platform instead of heavily loaded, and this is how I see it being used mostly.
The Scum fighters performed better this game, but still not convinced.
So there we go! Some nice quick test games :)
Next Blog post will be soon!
Mini Local Event, might post it up later!
Dont forget to follow me on Facebook!
https://www.facebook.com/fishysblog
I was up against a new player, and so he is still testing his own ideas aswell, but it gave both of us to get a chance to test what each of us wanted.
Lucky we both just about had our wave 7 arrived, or turning up while we were there!
So anyway a quick run down of the test games
Game 1
My list
Vader, Lone Wolf, Title, ATC
Redline, FCS, Munitions, Plasma Torps, Cluster Missiles
Shuttle, Emperor
VS
Bandit
Gold, Prox Mine, Blaster Turret, Title, Bomb Loadout
Wedge, R2, Swarm Tactics
Blue, Autoblaster, Flech Torp
So my first list tests the punisher with the new missile fix and also lets me try the new shiny stuff from the Raider expansion!
So this game went quite well, with Redline hitting thr B-wing with a Plasma Torp and then the turn after killed off the B-wing with a cluster, and then was able to heavily hurt the Y-wing with another missile, before Redline finally went down, the Bandit lost a duel vs the Shuttle and Vader finished off the Y-wing.
Wedge zoomed into range 1 of the shuttle and rolled 4 blanks! (I reckon the Emperor used the force), then Vader and Shuttle made quick work of him
Win 100-38
Vader is awesome, with the ability to crit everything
Redline was okay, but wasnt excited by him
Emperor... He did his job perfectly, a few extra dice changes helped a lot!
Game 2
My List
Cobra, Pred, Dampeners, Stealth
2x cartel Marauders
2x Binayres
vs
Ten Numb, Swarm
3 Blues
So dont fly straight at B-wings, so I did, I wanted to see how the list went up against that kind of firepower, so after a joust, it was 2 headhunters and a badly damaged cartel vs 3 B-wings,
A few turns of pot shots near enough sees the Cartel go down and another B, now from here somehow the Headhunters were able to whittle down the B-wings into nothing!
Win 100-76
Learnt-
The new scum fighter is good, but in the end its still a X-wing, I feel the Misthunter is going to knock any chance the scum fighter has off being seen around for long
Game 3
My list-
Doni, C3P0, TLT
Biggs
3x Bandits
vs
IGA, VI, Flech Cannon, Seismic Charge, Glitterstim
Bossk, Proton Rockets, k4, Hot shot, Hounds tooth, autoblaster
So off I went in formation, and dropped Bossk in two shooting phases and took out the pup the turn after, the IG was able to drop a sneaky Seismic on Biggs killing him off and was also able to drop 2 bandits, but the K-Wing done its job, and kept picking away at the IG intill it was no more!
Win 100-49
Learnt
K-wing I used was a cheapish build, and I like it, it doesnt deal a lot of damage, but it is hard to track down and keep in arc.
The K-Wing ready for Test flight |
The K-wing has its target in its sight |
Latts Razzi, Weapons Engineer
2x Cartel Marauders
2x Binayres
Vs
Kath, Proton bomb, bombardier, homing missiles, dampeners, Andrasta, 2x Seismic Charges
IGB, Autoblaster, Seismic charge, Hot Shot
To sum this up, Kath goes down by second turn of shooting, and then he tries to finish off the hounds tooth, but a mix of keeping him away and chucking my little ships at the IG, sees the IG fall
Win 100-0
Learnt
Hounds Tooth performed well as a cheap support kind of platform instead of heavily loaded, and this is how I see it being used mostly.
The Scum fighters performed better this game, but still not convinced.
Hold Steady! |
So there we go! Some nice quick test games :)
Next Blog post will be soon!
Mini Local Event, might post it up later!
Dont forget to follow me on Facebook!
https://www.facebook.com/fishysblog