Sunday, 23 February 2014

X-wing: Preparing for store championships

So I know I have not posted in a while, but I have been busy

So with the MK store championships around the corner(March 1st) I am again looking at lists to use, I dont go out to win it, but I am happy with 2-3 wins out of 5.

Last MK event I ran,

Dutch, ion cannon
Garven
Blue, FCS
Blue

I finished 6th, and could of finished higher with one more ship kill, so overall a good first tournament.

So I go into this one, wondering what to take? By the sounds of it as this is a store championship event, the players are bringing out the big guns, tie swarms etc

So I am thinking of bring a Han Shoots First list, so not decided but here a couple of options I am thinking about

Han, Gunner, Markmanship, Merc co-pilot
Blue
Blue

Han, Gunner, Title
Blue, FCS
Blue, FCS

So maybe something like that

Anyway, happy gaming :)

Saturday, 8 February 2014

X-wing miniatures, Wave 4 Preview

So I would like to start this by saying.... WOOO E-wings! Been looking forward to these!
So this post will be a little look at wave 4,  nothing special just a peek.
Must say I plan on buying two of everything, the Headhunter while you can field 8 at 100 points, I don't really like the idea of Rebel swarm!
Ships are meant for release around Q2 this year, but knowing FFG maybe Q4 in 2017? Anway

So review, lets start with the fraction I play most, the rebels

E-wing,

The E-wing is the most powerful of the Rebel ships in this way, boasting 3 Attack Dice with the option to Target lock and focus, making it on the same attack level as a X-wing, but its Hull drops down to 2 from a x-wing (dam, Vader and proton bombs are going to hurt) but goes up to 3 shields, while also being able to barrel roll and evade, yes I know a rebel heavy hitter ship that can evade!

So overall-
  • 3 Attack 
  • 3 Agility
  • 2 Hull
  • 3 Shields
  • Points 27+
  • Upgrade slots, System upgrade, Droid, Torpedoes
  • Actions, Target Lock, focus, Evade, Barrel roll

I reckon adding upgrades like, sensor jammer, and stealth device and R2-F2 could make this ship a nightmare to destroy.. 5 evade dice basic! but it would be very expensive.


Next up, Z-95 Headhunter 

I am not to excited about this ship, at 12-19 points you can swarm them, but I just prefer other options, mind you for a 5 point drop from the most basic A-wing, and only losing 1 Agility, I reckon A-wings are now near enough dead

Overall-
  • 2 Attack 
  • 2 Agility
  • 2 Hull
  • 2 Shields
  • Points 12-19
  • Upgrade slots, Missile
  • Actions, Target Lock, focus
So now onto the two new Imperial Ships-

The Tie Defender

So wow, we now have the most expensive small basic ship in the game at 30 points, the basic pilot is more expensive then Wedge, but for good reasons, 3 on everything (attack etc) makes it a big ship and hard to take down, also it doesn't have evade (thankfully), but at 30 points a max of three of them, does balance it out very well, it has a new move options, never seen before on a dial apparently, so most likely a 1 K-turn, and hopefully not reversing

Overall-
  • 3 Attack 
  • 3 Agility
  • 3 Hull
  • 3 Shields
  • Points 30+
  • Upgrade slots, Cannon, Missile
  • Actions, Target Lock, focus, Barrel roll
Tie Phantom is last

Now I left this ship for last for one reason, it will change the current Meta massively, this ships will rip apart the very popular B-wings and a lot of low agility ships, why you ask? well its the first ship to break the rule of 3, it has a massive 4 attack dice, and as its primary weapon 5 attack dice at range 1!!! This ship also brings in a new ability that allows the ship to cloak, we don't know what this does yet tho, with only 2 Hull and 2 Shields, the ship will be destroyed quite quickly, but then it can dish out damage to leave a mark first.

Overall-
  • 4 Attack 
  • 2 Agility
  • 2 Hull
  • 2 Shields
  • Points 25+
  • Upgrade slots, System upgrade, Crew
  • Actions, Focus, Barrel Roll, Evade, Cloak
Now just image this ship with advanced sensors, you near enough could not touch it, but I cant see it being able to move like a interceptor etc, I would think it would have a similar dial to the X-wing

So ouch, 4 nice shiny ships which will give the Imperials some big hitters while allowing the Rebels to Swarm, my rebels may take a back sit when wave 4 comes out, but I reckon I will still be playing Rebels more often then Imperials, just maybe not using as many B-wings

Anyway, hope you enjoyed the quick preview, I am sure other blogs have gone into more details though, but that was mine anyway :)

Happy Gaming, and here is a parting picture :)









Sunday, 2 February 2014

X-wing miniature game, templates from cogotwo




 So here are a load of random picturess, I bought the templates from cogotwo (linky).
They also make templates and tokens for Star Trek Attack wing, and this game, X-wing. But yer I bought some templates as I wanted stronger templates and here they are!

OOO new templates
The colour I choose to paint them


Painting them, the gaps in the tape allow for easy painting(sometimes you have to scrap a bit of paint off tho, as the tape isn't always perfect)

All finished

A close up on one of the templates



 So I am quite pleased for they turned out, I wouldnt get any tokens etc, but that is because I have a silly amount of them anyway, so if any break etc I can just bin it and use new ones, but the templates are well worth the cost :)

Saturday, 1 February 2014

X-wing Imperial Lists..say WHAT!

Hello me again (Well I reckon you would of guessed that...it is my blog)
But yer anyway!
As most of you know I only normally fly rebels, I dont fly Imperial often at all, why? well because I just cant fly them aswell, but I am now planning to have a go again with Imperials!

So here are 3 lists I have made, mostly for a bit of fun while practising with different Imperial techniques.

List 1- Bomb Squad

Bounty Hunter
Recon Spec
Seismic Charge

Gamma Squadron Pilot
Seismic Charge

Gamma Squadron Pilot
Seismic Charge

Gamma Squadron Pilot
Seismic Charge

Total points 98

Basically go around putting the charges everywhere and trying to do as much damage as possible with them


List 2-Shuttle Fun

Omicron Pilot
Engine upgrade

Omicron Pilot
Engine upgrade

Obsidian pilot

Obsidian pilot

Academy pilot

Academy pilot

Total points-100

Because well I bought a second shuttle, just for advanced sensors (yes a expensive card) but I thought well I want to use both in a swarm kind of list!

List 3- Swarm

Scimitar Pilot
Proximity Mines

Scimitar Pilot
Proximity Mines

Obsidian pilot

Obsidian pilot

Academy pilot

Academy pilot

Academy pilot

Total points-100

So a 7 ship swarm with a difference, mainly because I wanted some extra mines for damage output, and then even after they use the mines, I have 7 ships to dog fight with.

Anyway thats it today :(

Happy Gaming though :)

And I will leave you with a picture of a tie bomber :)