So I would like to start this by saying.... WOOO E-wings! Been looking forward to these!
So this post will be a little look at wave 4, nothing special just a peek.
Must say I plan on buying two of everything, the Headhunter while you can field 8 at 100 points, I don't really like the idea of Rebel swarm!
Ships are meant for release around Q2 this year, but knowing FFG maybe Q4 in 2017? Anway
So review, lets start with the fraction I play most, the rebels
E-wing,
The E-wing is the most powerful of the Rebel ships in this way, boasting 3 Attack Dice with the option to Target lock and focus, making it on the same attack level as a X-wing, but its Hull drops down to 2 from a x-wing (dam, Vader and proton bombs are going to hurt) but goes up to 3 shields, while also being able to barrel roll and evade, yes I know a rebel heavy hitter ship that can evade!
So overall-
- 3 Attack
- 3 Agility
- 2 Hull
- 3 Shields
- Points 27+
- Upgrade slots, System upgrade, Droid, Torpedoes
- Actions, Target Lock, focus, Evade, Barrel roll
I reckon adding upgrades like, sensor jammer, and stealth device and R2-F2 could make this ship a nightmare to destroy.. 5 evade dice basic! but it would be very expensive.
Next up, Z-95 Headhunter
I am not to excited about this ship, at 12-19 points you can swarm them, but I just prefer other options, mind you for a 5 point drop from the most basic A-wing, and only losing 1 Agility, I reckon A-wings are now near enough dead
Overall-
- 2 Attack
- 2 Agility
- 2 Hull
- 2 Shields
- Points 12-19
- Upgrade slots, Missile
- Actions, Target Lock, focus
So now onto the two new Imperial Ships-
The Tie Defender
So wow, we now have the most expensive small basic ship in the game at 30 points, the basic pilot is more expensive then Wedge, but for good reasons, 3 on everything (attack etc) makes it a big ship and hard to take down, also it doesn't have evade (thankfully), but at 30 points a max of three of them, does balance it out very well, it has a new move options, never seen before on a dial apparently, so most likely a 1 K-turn, and hopefully not reversing
Overall-
- 3 Attack
- 3 Agility
- 3 Hull
- 3 Shields
- Points 30+
- Upgrade slots, Cannon, Missile
- Actions, Target Lock, focus, Barrel roll
Tie Phantom is last
Now I left this ship for last for one reason, it will change the current Meta massively, this ships will rip apart the very popular B-wings and a lot of low agility ships, why you ask? well its the first ship to break the rule of 3, it has a massive 4 attack dice, and as its primary weapon 5 attack dice at range 1!!! This ship also brings in a new ability that allows the ship to cloak, we don't know what this does yet tho, with only 2 Hull and 2 Shields, the ship will be destroyed quite quickly, but then it can dish out damage to leave a mark first.
Overall-
- 4 Attack
- 2 Agility
- 2 Hull
- 2 Shields
- Points 25+
- Upgrade slots, System upgrade, Crew
- Actions, Focus, Barrel Roll, Evade, Cloak
Now just image this ship with advanced sensors, you near enough could not touch it, but I cant see it being able to move like a interceptor etc, I would think it would have a similar dial to the X-wing
So ouch, 4 nice shiny ships which will give the Imperials some big hitters while allowing the Rebels to Swarm, my rebels may take a back sit when wave 4 comes out, but I reckon I will still be playing Rebels more often then Imperials, just maybe not using as many B-wings
Anyway, hope you enjoyed the quick preview, I am sure other blogs have gone into more details though, but that was mine anyway :)
Happy Gaming, and here is a parting picture :)